The game becomes a "run up with no command or other SL info, be killed, rinse, repeat." type thing. Then you are part of the problem with this game and it cannot be played as intended. In addition, without an SL, you will not have outposts on which to spawn. Many servers require an SL so jumping into another role may not work. What this guy in the video says is far from what the average experience is in HLL. I played a little bit of ARMA back in the day but never got into multiplayer, I didn’t like it very much. Watching the video posted above I like how HLL handles its mechanics a lot better than Squad. I mostly liked doing those roles because no one else would and there was less screaming lmao. It was my go to game some years ago there was nothing more relaxing than flying chopper and transporting troops after the work week. You wont need to have any sort of structure for areas you control and stable transport routes.Īrma 3 is the game you are looking for if you want to fly or transport people and equipment or play as dedicated arty. You build all nodes if you want in the start of the game and that is it. HLL dosent have resemblance to this mechanics in serious manner, they are just slapped to side of the game as after thought. Originally posted by JellonaVesa:"Driving logi, or manning a mortar team or driving a tank were some of my best times because I had a good team but it’s been rare for me." Screaming at players is like herding cats. What I typically got were children barking like they were in the military. I first watched Karmakut and thought WOW this is exactly what I’d like to have. Driving logi, or manning a mortar team or driving a tank were some of my best times because I had a good team but it’s been rare for me. I’ve had really good games but a lot of the time it’s borderline boredom or crushing frustration. My own experiences in Squad differ from yours significantly.īut given the issues you've stated regarding certain mechanics like the class system, then I'd recommend avoiding HLL as it has a class system of its own. I hate the class squad system in squad and prefer the battlefield style, play what you want. Slow is fine if it’s smooth… squad is hardly ever smooth. One of the downsides of squad to me is how unbearably slow it can be. But even if you’re just part of the rank and file, being able to hear orders or know that someone is trying to organise things still enriches the experience.Originally posted by Master Max:I liked the tactics of squad but it was very rare for people to actually co-operate so it always turned into people screaming over the radio or not communicating at all. As long as you’re not a squad leader, it’s more than possible to just be a body and silently do your bit, whether that’s as a run of the mill rifleman or a more specialised role, such as anti-tank or machine gunner. It was the type of experience I didn’t think I’d ever find on console, particularly in a multiplayer shooter.Įngaging in this chat isn’t a prerequisite for victory, however. It was great stuff, and even though as a team we couldn’t quite get the victory, the defeat was met with calls of “well played” all around. Leading it all was a commander who doled out instructions to the team, where to flank, which sector to avoid if they were calling in air support. I remember one match where several squad leaders were in routine contact with each other, relaying information about enemy locations, reporting armour sightings, and even saying if a capture point was safe to push or not. But, more often than not, it’s people trying to work together to organise a victory.
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