The exp here is great anywayĮvery level you do here will be about 35 minutesĮxp per Hour wise this peaks at about 30k per hour when u are around level 20 If you are good at this you will be able to make 5 runs in under an hour and get locked but that doesnt matter. This makes this viable to do if you are playing 2 accounts yourself as its easy to have your other character AFK while you clear on the level 60. Whats really good about this instance is that the ones you are boosting can just wait near the grid at the start and they will get exp from there thru out the entire instance Skip some of the annoying Magic Shield casters and the non stop Stun Horses if your starting to feel like you wanna smash your keyboard IMO its not worth to reach higher unless you are doing the quest as there are no good AOE packs after Myself I clear up to the room before the stairs leading to Fenrus. Since you will be doing this so much you will figure out how big of pulls u can do This is straight up just run and kill shit there is nothing notable to discuss Having a third player who is a lvl 60 healer might work aswellĮdit: Grenades/Bombs from Engineering might work as a way to get AoE tag but I have not tested it, just an idea ![]() There can only be a 1 High leveled player in the group for the exp to be good and that needs to be the mageĪt level 39 in SM Cath there are a few struggles but they are talked about lower down in this post.Īt level 47 the one getting boosted needs to have some kind of AOE Spell/Ability that you can easily get the tag with on multiple mobs and also need to be able to heal Starting from Scarlet Monastery and up, Someone in the group you are boosting needs to be a healer and heal the 60 mage boosting. ![]() I dont see this working without the 2 fundamental talents mentioned above tho unless you are insanely geared I think other specs can work but Ice Barrier, 3/3 in Blizzard Slow and Iceblock makes it a lot easier (These 2 special talents are only required starting from SM and up but its really good in SFK aswell) I have no idea how good any other classes are but they might work aswellĢnd Note: I guess if you are insanely geared you can probably skip some of the steps in this guideĪ Level 60 Mage booster with Basic How to AOE knowledge and preferbly Frost Spec with at least some blue level 60 items and 5/5 in the Magic Absorption Talent and 5/5 Arcane Concentration in the Arcane Talent tree Note: This guide is written around using a level 60 Mage as a booster. Note: Ive never noticed any big changes in being a grp of 5 instead of 4.Īlso in Classic dungeon runs are capped at 5 per hour but Im sure everyone knows this already Which means, If u want a perfect group you will want the other 2s to be the absoulute lowest they can beĢ others that are as close to level 10 as they can be If the 2 others players are level 15, the group bonus effect will give you as a level 20 more exp than it would give if the 2 others were level 20 or up If you bring 2 more players to the group the level 20 will get more exp. If we take for example a SFK run you boost, There is a 60 in the group boosting and the primary one you are there to boost is lets say level 20 On top of this there is a second mechanism aswell, the lower the levels the others in the group are the more exp the highest one will get So the exp system in Classic is really retarded which means that the more you are (up to 4) of people in the level range of the dungeon your are doing, the more exp everyone in the party gets ![]() Since a lot of the levels takes place inside dungeons I just wanted to go over some basic info Edit Note: I might be wrong about lowest level to enter to SFK being level 10 but im 100% sure it works at level 11.
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